sorry that my site is a mess currently but i didn't have time to reprogram the whole archive system
anywho, here are some links: brainfuck tutorial
please leave me some feedback:
or use twitter to stay in contact:
General updates
UPDATE:looks! i has a design! how do you like it? feel free to drop me a mail(address below)
UPDATE:do you believe in the truth? i know that i do, btw:anyone else programing redcode? i just got pushed of the beginner hill :-(
UPDATE:updated the brainfuck tutorial, if you need any help just e-mail me at lieuwemo@gmail.com
UPDATE:updated the brainfuck tutorial with the big-number-loop/large-number-loop
DOWNTIME:we suffered some downtime yesterday, this was caused because we were making the step to php6 which failed, we are now back in the correct config sorry if this caused any trouble
DOWNTIME:there is more downtime ahead, i am currently still developing this site, so if you get any wierd errors just try again in a minute
DOWNTIME:by adding php to my page, the whole page seems to disappear...
UPTIME:php problem solved, never use $_SERVER in magic quotes
BOTS:yay! we got a visit from the almighty Google bots! adding a mail form for comments
UPDATE:added a comment form, please DO LEAVE FEEDBACK else i don't really know if anybody visits... UPDATE:yay! i heve seen in my magical log that i have had ONE visitor WOOHOOO!
DESIGN:ok, i am working on the design(you might have noticed that the page width decreased and the whitespace at the left is increased) but since my host is a bit weird sometimes, the background image just WON'T work :-(
DESIGN:ok, crap crap crap, max filezise.. damned, fixing design...
DESIGN:crap crap crap crapcrapcrap! i need to have the background stretched in the x-direction and repeated in the y-direction which is just not possible in css, i have to rethink my design... WEBSITE:added meta-tags... now lets wait for the almighty google to update it's index... WEBSITE:making my site xhtml valid... WEBSITE:xhtml valid!
DESIGN:working on the design, but for some reason when i change the font every character turns into a dot...
Posts:
missed some posts again, ah well, oh almost forgot. my new secure online dice roler is online!now the use off this dice roler is for example if you are playing a game through MSN/whatever now when you need to rol a dice, but don't trust your opponent, you can use this page to rol your dice, and check if the other player is not cheating, full instructions on the page...
i mised some posts, sorry for that, but i don't really have a lot off time lately because i am trying to make the step from gamemaker to python, if you are using gamemaker and are advanced with GML, i can REALLY recommend trying python with pygame, and if you want something like gmphysics you should use pymunk. well thats it with this post, if you want me to post/edit/add anything just e-mail me of use the form...
oh and i'm interested in some kind off link exchange, so if you have a (programming related) website, give me a mail, and we might be able to set something up...
yay! i got visitors!!! if you visit, please do leave some form off response, e-mail me, fill out the form above, just let me know you were here!!!
and now on to what i actually wanted to post,
this post is about rope engines in gamemaker, rope engines are not that hard to code, you just need to know how to, in my rope engine a rope is made out off segments, a segment connects two dots, a segment is a entry in some ds-lists, and dots are actual objects. every step my engine does this:
1)loop through all segments and:
2)calculate the difference between desired segment length and actual segment length
3)if both dots are NOT fixed they are moved closer together by difference/2
4)if one dot is fixed, it moves the other dot by difference
5)calculate distance/direction from position before step 3 and add this to the speed/direction
now that basicly is how a rope engine works, and you can use it for way more than only ropes, if you can make some good colision scripts, you can use it as softbody physics engine!
now you can find my engine here
READ THIS:if you want me to make a post about a certain subject(game-proggraming related) please just e-mail me or use the form above and i will try to write something about it...
ok, now i have two possible logo's for my programing group, which one:


THANKS FOR VOTING
sorry that i missed an update yesterday, i hope you didn't miss me ;-)
now for anyone wondering, EVERYTHING I MADE AND POSTED HERE falls under the Attribution-Noncommercial-Share Alike 3.0 Netherlands licence that means:
you can use my work
re-mix my work
AS LONG AS
it's not for commercial use
you mention my name AND website, but not in a way that it seems as if i agree to your remix
if you do want to use my work and DON'T want to keep to this licence please contact me, if you are reasonable i will probably say yes(you can contact me at lieuwemo@gmail.com)
if you have read my general updates (above) you might have noticed i tried to have valid xhtml, well it worked! yay! my first xhtml valid page, and to proof it:
EDIT: ok i broke the validation with this post, but it's fixed now :-P
yay! first blog post evahr! now as you can see this site looks like crap... but i AM working on some sort off design. gamemaker content comming, and to start off:
small SMUP game
now when you open up that game you might think its not that great, well you might change your mind when i tell you it creates all enemy sprites dynamically? well it does, and in a very simple way, it creates a surface which is 16x16px and a ds-grid which also is 16x16 and clears the surface to black and the grid to 0, now after that itt fills the surface with noise(randomly add white pixels) and adds exactly the same noise to the ds-grid, now it goes trough all pixels and checks if it has more than three neighbors AND it's white, if it does, it leaves that pixel white, if it has three neighbors or less it makes that pixel black, then it mirrors the image in three directions
so if you have your surface(represented by a X) like this:
X
it then mirrors it until you have something like this:
XX
XX
it then converts this to a sprite and uses it as enemy, it then generates some stats for the enemy(health, live, shoot speed, etc) using a Gaussian random function,
i hope you like my blog, i hope the design is ready within the next week.